Research Areas:
Game Accessibility
Games For:
Visually
-
Blind hero
-
Text SL
Mobility / Cognitive
-
FPS
-
Bejewelled
-
MonkeyBall
-
Secondlife
-
Mario Kart
Auditory
-
Torque CC
Per Accessibility Strategy:
Replacing stimuli
-
Torque CC
-
Blind hero
-
Text SL
Reducing Interaction
-
FPS
-
Bejewelled
-
MonkeyBall
-
Secondlife
-
Mario Kart
Game Usability
-
ID patterns
Software Architecture
- Game Engines
- SAUF framework
- SALUTA
- ASUP patterns