Eelke FolmerPlayer Game Interaction Research
University of Nevada, Reno
ghost

Spatial Gestures using a Tactile-Proprioceptive Display

Spatial interaction is a key component of natural user interfaces (NUI), where a touch or a gesture activates or alters the position of on-screen objects. Spatial interaction relies upon being able to visually acquire the position of an object, which is challenging for a user who is visually impaired or in particular mobile contexts where the use of a display may be dangerous or inappropriate. Several non-visual NUIs have been proposed, yet these only facilitate non-spatial gestures, such as navigating lists and selecting an item. Others do allow for spatial gestures but rely upon the user's visuospatial memory, e.g., users must keep track of objects with which they interaction, which may be difficult to achieve if multiple objects are present. This project addresses the current limitations of non-visual NUIs by presenting an eye and ear free display technique that can point out the location of an object in a 2D display defined in front of the user. Once the location is acquired users can interact with this object using a spatial gesture.

Our display uses proprioception --the human ability to sense the position and orientation of their limbs-- to appropriate the human body into a display device. Haptic feedback can be augmented with proprioceptive information to facilitate a significantly larger information space that can be accessed in an ear and eye free manner. For example, tactile-proprioceptive displays have been explored to point out a target in mobile navigation system. Users scan their environment with a mobile device and a vibrotactile cue guides the user to point their device at the target. Target direction is then conveyed to the user using their own arm; effectively appropriating the human body into a display.Prior research on tactile-proprioceptive displays has only explored 1D target acquisition, where in this project we explore 2D target acquisition. A user study with 16 participants evaluates two scanning strategies for 2D target acquisition, where we find multilinear scanning to be faster than linear scanning. A follow up study with 8 participants then evaluate the users' ability to perform a spatial gesture at the acquired target.

Media

Reference

Eelke Folmer and Tony Morelli. Spatial Gestures using a Tactile-Proprioceptive Display, Tangible Embodied Interaction 2012, to appear, Kingston, Canada, February 2012.